There's no true differentiation between background elements and sprites some heuristics would have to be applied in order to determine what would be turned into a background.The project is saved in a very straightforward and easy to understand XML file. Just to see if they could be used for a possible SMS related tool, I have taken a look at how some of those game creation systems save their projects some of the most promising so far are: Better option: Create palette editors, make the graphic editors use the palettes, create SMS-compatible SFX/Music editors and make the script editors use SDCC syntax. Lazy option: Leave the editors as they are on compilation, the palettes would be generated, the graphic assets would be resized and converted accordingly, the sound effects ignored (or use PSGTalk to make a rough conversion) it would also be the user's responsability to create the scripts according to SDCC syntax.Ģ. So, basically, there's two ways this could be implemented:ġ. Well, yes, technically, unless its code does something really crazy (I haven't dived too deeply into its source) it should be possible to adapt it for making games for SMS the sprite editor would have to be adapted to work with palettes (a lazier option would be to leave the editor as true color, but generate palettes on compilation, but that could lead to suboptimal results) and SMS's VDP hardware restrictions would have to be validated somehow to prevent the game from crashing. Could need an genéric engine too, but the one It has It was flexible (a Sort of flixel, but simpler) i made three or four games on It and It was a pleasure! As It has the src Code released' could be interesting a change in its backend to do an sms maker. Last post make me remember tululoo gamemaker, the awesome tool with i began to learn JavaScript.
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